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Represents a single input mapping context and the priority that it should be applied with
| Name | FDefaultContextSetting |
| Type | struct |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputDeveloperSettings.h |
| Include Path | #include "EnhancedInputDeveloperSettings.h" |
Syntax
USTRUCT ()
struct FDefaultContextSetting
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAddImmediately | bool | If true, then this IMC will be applied immediately when the EI subsystem is ready | EnhancedInputDeveloperSettings.h |
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| bRegisterWithUserSettings | bool | If true, then this IMC will be registered with the User Input Settings (if one is available) immediately when the Enhanced Input subsystem starts. | EnhancedInputDeveloperSettings.h |
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| InputMappingContext | TSoftObjectPtr< const UInputMappingContext > | Input Mapping Context that should be Added to the EnhancedInputEditorSubsystem when it starts listening for input | EnhancedInputDeveloperSettings.h |
|
| Priority | int32 | The prioirty that should be given to this mapping context when it is added | EnhancedInputDeveloperSettings.h |
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