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Blueprint function library for autocasting from a base camera shake to a legacy camera shake. This prevents breaking Blueprints now that APlayerCameraManager::StartCameraShake returns the base class.
| Name | ULegacyCameraShakeFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/Cameras/EngineCameras/Source/EngineCameras/Public/Shakes/LegacyCameraShake.h |
| Include Path | #include "Shakes/LegacyCameraShake.h" |
Syntax
UCLASS (MinimalAPI)
class ULegacyCameraShakeFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULegacyCameraShakeFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ULegacyCameraShake * Conv_LegacyCameraShake
(
UCameraShakeBase* CameraShake |
Shakes/LegacyCameraShake.h |
|