Navigation
API > API/Plugins > API/Plugins/EngineCameras
World subsystem that holds global objects for handling camera animation sequences.
| Name | UEngineCamerasSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Cameras/EngineCameras/Source/EngineCameras/Public/EngineCamerasSubsystem.h |
| Include Path | #include "EngineCamerasSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UEngineCamerasSubsystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UEngineCamerasSubsystem
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsCameraAnimationActive
(
APlayerController* PlayerController, |
Returns whether the given camera animation is playing. | EngineCamerasSubsystem.h |
|
FCameraAnimationHandle PlayCameraAnimation
(
APlayerController* PlayerController, |
Play a new camera animation sequence. | EngineCamerasSubsystem.h |
|
void StopAllCameraAnimations
(
APlayerController* PlayerController, |
Stop all camera animation instances. | EngineCamerasSubsystem.h |
|
void StopAllCameraAnimationsOf
(
APlayerController* PlayerController, |
Stop playing all instances of the given camera animation sequence. | EngineCamerasSubsystem.h |
|
void StopCameraAnimation
(
APlayerController* PlayerController, |
Stops the given camera animation instance. | EngineCamerasSubsystem.h |
|
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UEngineCamerasSubsystem * GetEngineCamerasSubsystem
(
const UWorld* InWorld |
Get the camera animation sequence subsystem for the given world | EngineCamerasSubsystem.h |