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Blueprint function library for autocasting a player camera manager into the camera animation camera modifier. This prevents breaking Blueprints now that APlayerCameraManager::StartCameraShake returns the base class.
| Name | UEngineCameraAnimationFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/Cameras/EngineCameras/Source/EngineCameras/Public/Animations/CameraAnimationCameraModifier.h |
| Include Path | #include "Animations/CameraAnimationCameraModifier.h" |
Syntax
UCLASS (MinimalAPI)
class UEngineCameraAnimationFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UEngineCameraAnimationFunctionLibrary
Derived Classes
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UCameraAnimationCameraModifier * Conv_CameraAnimationCameraModifier
(
APlayerCameraManager* PlayerCameraManager |
Animations/CameraAnimationCameraModifier.h |
|
|
static ECameraAnimationPlaySpace Conv_CameraAnimationPlaySpace
(
ECameraShakePlaySpace CameraShakePlaySpace |
Animations/CameraAnimationCameraModifier.h |
|
|
static ECameraShakePlaySpace Conv_CameraShakePlaySpace
(
ECameraAnimationPlaySpace CameraAnimationPlaySpace |
Animations/CameraAnimationCameraModifier.h |
|