Navigation
API > API/Plugins > API/Plugins/EngineCameras
Like UCameraShakeBase but with a perlin noise shake pattern by default, for convenience.
| Name | UDefaultCameraShakeBase |
| Type | class |
| Header File | /Engine/Plugins/Cameras/EngineCameras/Source/EngineCameras/Public/Shakes/DefaultCameraShakeBase.h |
| Include Path | #include "Shakes/DefaultCameraShakeBase.h" |
Syntax
UCLASS (MinimalAPI)
class UDefaultCameraShakeBase : public UCameraShakeBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraShakeBase → UDefaultCameraShakeBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDefaultCameraShakeBase
(
const FObjectInitializer& ObjInit |
Shakes/DefaultCameraShakeBase.h |