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A base class for a simple camera shake.
| Name | UCompositeCameraShakePattern |
| Type | class |
| Header File | /Engine/Plugins/Cameras/EngineCameras/Source/EngineCameras/Public/Shakes/CompositeCameraShakePattern.h |
| Include Path | #include "Shakes/CompositeCameraShakePattern.h" |
Syntax
UCLASS (MinimalAPI, Meta=(AutoExpandCategories="CameraShake"))
class UCompositeCameraShakePattern : public UCameraShakePattern
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraShakePattern → UCompositeCameraShakePattern
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCompositeCameraShakePattern
(
const FObjectInitializer& ObjInit |
Shakes/CompositeCameraShakePattern.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildPatterns | TArray< TObjectPtr< UCameraShakePattern > > | The list of child shake patterns | Shakes/CompositeCameraShakePattern.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PatternClass * AddChildPattern() |
Shakes/CompositeCameraShakePattern.h |