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A perlin noise shaker for a single number.
| Name | FPerlinNoiseShaker |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/EngineCameras/Source/EngineCameras/Public/Shakes/PerlinNoiseCameraShakePattern.h |
| Include Path | #include "Shakes/PerlinNoiseCameraShakePattern.h" |
Syntax
USTRUCT (BlueprintType )
struct FPerlinNoiseShaker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPerlinNoiseShaker() |
Creates a new perlin noise shaker. | Shakes/PerlinNoiseCameraShakePattern.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Amplitude | float | Amplitude of the perlin noise. | Shakes/PerlinNoiseCameraShakePattern.h |
|
| Frequency | float | Frequency of the sinusoidal oscillation. | Shakes/PerlinNoiseCameraShakePattern.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float Update
(
float DeltaTime, |
Advances the shake time and returns the current value | Shakes/PerlinNoiseCameraShakePattern.h |