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Base class for "class type" assets (C++ classes and Blueprints
| Name | UAssetDefinition_ClassTypeBase |
| Type | class |
| Header File | /Engine/Plugins/Editor/EngineAssetDefinitions/Source/Public/Script/AssetDefinition_ClassTypeBase.h |
| Include Path | #include "Script/AssetDefinition_ClassTypeBase.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UAssetDefinition_ClassTypeBase : public UAssetDefinitionDefault
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetDefinition → UAssetDefinitionDefault → UAssetDefinition_ClassTypeBase
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FAssetSupportResponse CanLocalize
(
const FAssetData& InAsset |
UAssetDefinition Begin. | Script/AssetDefinition_ClassTypeBase.h | |
virtual TWeakPtr< IClassTypeActions > GetClassTypeActions
(
const FAssetData& AssetData |
Get the class type actions for this asset | Script/AssetDefinition_ClassTypeBase.h | |
virtual TSharedPtr< class SWidget > GetThumbnailOverlay
(
const FAssetData& AssetData |
Script/AssetDefinition_ClassTypeBase.h |