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Unreal Engine C++ API Reference > Plugins > ElectraDecoders > IElectraDecoderAudioOutput
References
Module | ElectraDecoders |
Header | /Engine/Plugins/Media/ElectraCodecs/Source/ElectraDecoders/Public/IElectraDecoderOutputAudio.h |
Include | #include "IElectraDecoderOutputAudio.h" |
bool IsInterleaved() const
Remarks
If samples are interleaved they appear in memory alternatingly per channel. Eg. L,R,L,R,L,R,... If they are not interleaved there will be separate buffers containing samples of a single channel each.