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A mutex-less version of TMediaQueue to enable working with references.
Since this is not thread-safe you must ensure access with an external mutex.
| Name | TMediaQueueNoLock |
| Type | class |
| Header File | /Engine/Plugins/Media/ElectraUtil/Source/ElectraBase/Public/Core/MediaQueue.h |
| Include Path | #include "Core/MediaQueue.h" |
Syntax
template<typename T, typename M>
class TMediaQueueNoLock : public TMediaQueue< T, FMediaLockNone, TMediaQueueAllocator< T > >
Inheritance Hierarchy
- TMediaNoncopyable → FMediaLockNone → TMediaQueue → TMediaQueueNoLock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TMediaQueueNoLock() |
Core/MediaQueue.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TMediaQueueNoLock() |
Core/MediaQueue.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| B | TMediaQueue< T, FMediaLockNone, M > | Core/MediaQueue.h | |
| ElementType | T | Core/MediaQueue.h | |
| MyType | TMediaQueueNoLock< T, M > | Core/MediaQueue.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendFirstElements
(
const MyType& FromOther, |
Core/MediaQueue.h | ||
void AppendLastElements
(
const MyType& FromOther, |
Core/MediaQueue.h | ||
const T & BackRef () |
Core/MediaQueue.h | ||
T & BackRef () |
Core/MediaQueue.h | ||
void Erase
(
int32 i |
Core/MediaQueue.h | ||
const T & FrontRef () |
Core/MediaQueue.h | ||
T & FrontRef () |
Core/MediaQueue.h | ||
T & PushRef() |
Core/MediaQueue.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const T & operator[]
(
int32 i |
Core/MediaQueue.h | ||
T & operator[]
(
int32 i |
Core/MediaQueue.h |