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Dynamically sized queue.
Will grow when capacity is reached. Therefore a lock is REQUIRED! Never use this with a null-mutex unless you know what you're doing.
| Name | TMediaQueueDynamic |
| Type | class |
| Header File | /Engine/Plugins/Media/ElectraUtil/Source/ElectraBase/Public/Core/MediaQueue.h |
| Include Path | #include "Core/MediaQueue.h" |
Syntax
template<typename T, typename L, typename M>
class TMediaQueueDynamic :
public FMediaLockCriticalSection ,
private TMediaNoncopyable< TMediaQueueDynamic< T > >
Inheritance Hierarchy
- TMediaNoncopyable → FMediaLockCriticalSection → TMediaQueueDynamic
- TMediaNoncopyable → TMediaQueueDynamic
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TMediaQueueDynamic
(
int32 initialCapacity, |
Core/MediaQueue.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TMediaQueueDynamic() |
Core/MediaQueue.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ElementType | T | Core/MediaQueue.h | |
| MyType | TMediaQueueDynamic< T, L, M > | Core/MediaQueue.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 Capacity() |
Core/MediaQueue.h | ||
void Clear() |
Core/MediaQueue.h | ||
T Front() |
Core/MediaQueue.h | ||
int32 Increment() |
Core/MediaQueue.h | ||
bool IsEmpty() |
Core/MediaQueue.h | ||
bool IsFull() |
Core/MediaQueue.h | ||
int32 Num() |
Core/MediaQueue.h | ||
T Pop() |
Core/MediaQueue.h | ||
void Push
(
const T& element |
Core/MediaQueue.h | ||
void PushFront
(
const T& element |
Core/MediaQueue.h | ||
void Resize
(
int32 newCapacity |
Core/MediaQueue.h | ||
void SetIncrement
(
int32 newIncrement |
Core/MediaQueue.h |