Navigation
API > API/Plugins > API/Plugins/EditorTests
Blueprint library for altering and analyzing animation / skeletal data
| Name | UEditorTestsUtilityLibrary |
| Type | class |
| Header File | /Engine/Plugins/Tests/EditorTests/Source/EditorTests/Public/EditorTestsUtilityLibrary.h |
| Include Path | #include "EditorTestsUtilityLibrary.h" |
Syntax
UCLASS ()
class UEditorTestsUtilityLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UEditorTestsUtilityLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BakeMaterialsForComponent
(
UStaticMeshComponent* InStaticMeshComponent, |
Bakes out material in-place for the given set of static mesh components using the MaterialMergeOptions | EditorTestsUtilityLibrary.h |
|
static void CreateProxyMesh
(
const TArray< UStaticMeshComponent* >& InStaticMeshComponents, |
Simplify meshes and bakes out materials into a atlas-material for the given set of static mesh components using the ProxySettings | EditorTestsUtilityLibrary.h |
|
static UWidget * GetChildEditorWidgetByName
(
UWidgetBlueprint* WidgetBlueprint, |
Finds a UWidget object used by the editor - useful for testing widget editing | EditorTestsUtilityLibrary.h |
|
static EUINavigationRule GetEditorWidgetNavigationRule
(
UWidget* Widget, |
Simple logic for getting data within UWidget::Navigation, which has a details customization | EditorTestsUtilityLibrary.h |
|
| Merges meshes and bakes out materials into a atlas-material for the given set of static mesh components using the MergeSettings | EditorTestsUtilityLibrary.h |
|
|
static void SetEditorWidgetNavigationRule
(
UWidget* Widget, |
Simple function for setting UWidget::Navigation, which has a details customization | EditorTestsUtilityLibrary.h |
|