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API > API/Plugins > API/Plugins/EditorSysConfigAssistant
| Name | UEditorSysConfigAssistantSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Editor/EditorSysConfigAssistant/Source/EditorSysConfigAssistant/Public/EditorSysConfigAssistantSubsystem.h |
| Include Path | #include "EditorSysConfigAssistantSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UEditorSysConfigAssistantSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UEditorSysConfigAssistantSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IssueNotificationItem | TSharedPtr< SNotificationItem > | EditorSysConfigAssistantSubsystem.h | ||
| Issues | TArray< TSharedPtr< FEditorSysConfigIssue > > | EditorSysConfigAssistantSubsystem.h | ||
| IssuesLock | FRWLock | EditorSysConfigAssistantSubsystem.h | ||
| RestartNotificationItem | TWeakPtr< SNotificationItem > | EditorSysConfigAssistantSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddIssue
(
const FEditorSysConfigIssue& Issue |
Can be called on any thread | EditorSysConfigAssistantSubsystem.h | |
void ApplySysConfigChanges
(
TArrayView< const TSharedPtr< FEditorSysConfigIssue > > Issues |
Must be called on the game thread | EditorSysConfigAssistantSubsystem.h | |
virtual void Deinitialize() |
EditorSysConfigAssistantSubsystem.h | ||
void DismissSystemConfigNotification() |
Must be called on the game thread | EditorSysConfigAssistantSubsystem.h | |
TArray< TSharedPtr< FEditorSysConfigIssue > > GetIssues() |
Can be called on any thread | EditorSysConfigAssistantSubsystem.h | |
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
EditorSysConfigAssistantSubsystem.h | ||
virtual bool ShouldCreateSubsystem
(
UObject* Outer |
EditorSysConfigAssistantSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void NotifySystemConfigIssues() |
Must be called on the game thread | EditorSysConfigAssistantSubsystem.h |