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API > API/Plugins > API/Plugins/EditorSysConfigAssistant
| Name | IEditorSysConfigFeature |
| Type | class |
| Header File | /Engine/Plugins/Editor/EditorSysConfigAssistant/Source/EditorSysConfigAssistant/Public/EditorSysConfigFeature.h |
| Include Path | #include "EditorSysConfigFeature.h" |
Syntax
class IEditorSysConfigFeature : public IModularFeature
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IEditorSysConfigFeature() |
EditorSysConfigFeature.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplySysConfigChanges
(
TArray< FString >& OutElevatedCommands |
Called from the game thread, must complete synchronously | EditorSysConfigFeature.h | |
FText GetDisplayDescription() |
EditorSysConfigFeature.h | ||
FText GetDisplayName() |
EditorSysConfigFeature.h | ||
EEditorSysConfigFeatureRemediationFlags GetRemediationFlags() |
EditorSysConfigFeature.h | ||
FGuid GetVersion() |
EditorSysConfigFeature.h | ||
void StartSystemCheck() |
Called from the game thread, encouraged to perform work asynchronously | EditorSysConfigFeature.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetModularFeatureName() |
EditorSysConfigFeature.h |