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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorLevelLibrary > API/Plugins/EditorScriptingUtilities/UEditorLevelLibrary/CreateProxyMeshActor
Deprecated * The Editor Scripting Utilities Plugin is deprecated - Use the function in Static Mesh Editor Subsystem
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
| Include | #include "EditorLevelLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Dataprep",
Meta&61;&40;DeprecatedFunction, DeprecationMessage&61;"The Editor Scripting Utilities Plugin is deprecated &45; Use the function in Static Mesh Editor Subsystem"&41;&41;
static bool CreateProxyMeshActor
&40;
const TArray< class AStaticMeshActor &42; > & ActorsToMerge,
const FCreateProxyMeshActorOptions & MergeOptions,
class AStaticMeshActor &42;& OutMergedActor
&41;
Remarks
Build a proxy mesh actor that can replace a set of mesh actors. Success of the proxy creation
Parameters
| Name | Description |
|---|---|
| ActorsToMerge | List of actors to build a proxy for. |
| MergeOptions | |
| OutMergedActor | generated actor if requested |