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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorAssetLibrary
Description
Save the packages the assets live in. All objects that live in the package will be saved. Will try to checkout the files.
| Name | SaveLoadedAssets |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
| Include Path | #include "EditorAssetLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset")
static bool SaveLoadedAssets
(
const TArray < UObject * > & AssetsToSave,
bool bOnlyIfIsDirty
)
True if the operation succeeds.
Parameters
| Name | Remarks |
|---|---|
| AssetToSaves | Assets that we want to save. |
| bOnlyIfIsDirty | Only checkout asset that are dirty. |