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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorAssetLibrary
Description
Save the packages the assets live in inside the directory. All objects that are in the directory will be saved. Will try to checkout the file first. Assets will be loaded before being saved.
| Name | SaveDirectory |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
| Include Path | #include "EditorAssetLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset")
static bool SaveDirectory
(
const FString & DirectoryPath,
bool bOnlyIfIsDirty,
bool bRecursive
)
True if the operation succeeds.
Parameters
| Name | Remarks |
|---|---|
| DirectoryPath | Directory that will be checked out and saved. |
| bOnlyIfIsDirty | Only checkout asset that are dirty. |
| bRecursive | The search will be recursive and it will save the asset in the sub folders. |