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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorAssetLibrary
Description
Rename an asset from the Content Browser that is already loaded. Equivalent to a Move operation. Will try to checkout the files. Rename operations
| Name | RenameLoadedAsset |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
| Include Path | #include "EditorAssetLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset")
static bool RenameLoadedAsset
(
UObject * SourceAsset,
const FString & DestinationAssetPath
)
True if the operation succeeds.
Parameters
| Name | Remarks |
|---|---|
| SourceAsset | Asset that we want to copy from. |
| DestinationAssetPath | Asset Path of the duplicated asset. |