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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorAssetLibrary
Description
Historically, all project assets were stored in the logical "/Game/" directory when using plugins or UEFN projects, we want to ease asset reuse, and so the ambiguous "/Game/" directory is untenable. This function will return the useful project name.
| Name | GetProjectRootAssetDirectory |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
| Include Path | #include "EditorAssetLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Editor Scripting | Asset")
static FString GetProjectRootAssetDirectory()
The current project name in UEFN, otherwise /Game/ for .uprojects