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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorAssetLibrary
Description
Duplicate asset from the Content Browser that are in the folder. Will try to checkout the files. The Assets will be loaded before being duplicated.
| Name | DuplicateDirectory |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
| Include Path | #include "EditorAssetLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset")
static bool DuplicateDirectory
(
const FString & SourceDirectoryPath,
const FString & DestinationDirectoryPath
)
True if the operation succeeds.
Parameters
| Name | Remarks |
|---|---|
| SourceDirectoryPath | Directory of the assets that we want to duplicate from. |
| DestinationDirectoryPath | Directory of the duplicated asset. |