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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UDEPRECATED_EditorSkeletalMeshLi-
Deprecated * The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
| Include | #include "EditorSkeletalMeshLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; SkeletalMesh",
Meta&61;&40;DeprecatedFunction, DeprecationMessage&61;"The Editor Scripting Utilities Plugin is deprecated &45; Use the function in Skeletal Mesh Editor Subsystem"&41;&41;
static void SetLodBuildSettings
&40;
USkeletalMesh &42; SkeletalMesh,
const int32 LodIndex,
const FSkeletalMeshBuildSettings & BuildOptions
&41;
Remarks
Set the LOD build options for the specified LOD index.
Parameters
| Name | Description |
|---|---|
| SkeletalMesh | Mesh to process. |
| LodIndex | The LOD we will apply the build settings. |
| BuildOptions | The build settings we want to apply to the LOD. |