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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UDEPRECATED_EditorSkeletalMeshLi-
Deprecated * The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
| Include | #include "EditorSkeletalMeshLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; SkeletalMesh",
Meta&61;&40;DeprecatedFunction, DeprecationMessage&61;"The Editor Scripting Utilities Plugin is deprecated &45; Use the function in Skeletal Mesh Editor Subsystem"&41;&41;
static void GetLodBuildSettings
&40;
const USkeletalMesh &42; SkeletalMesh,
const int32 LodIndex,
FSkeletalMeshBuildSettings & OutBuildOptions
&41;
Remarks
Copy the build options with the specified LOD build settings.
Parameters
| Name | Description |
|---|---|
| SkeletalMesh | Mesh to process. |
| LodIndex | The LOD we get the reduction settings. |
| OutBuildOptions | The build settings where we copy the build options. |