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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UDEPRECATED_EditorSkeletalMeshLi-
Deprecated * The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
| Include | #include "EditorSkeletalMeshLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; SkeletalMesh",
Meta&61;&40;DeprecatedFunction, DeprecationMessage&61;"The Editor Scripting Utilities Plugin is deprecated &45; Use the function in Skeletal Mesh Editor Subsystem"&41;&41;
static int32 GetLODCount
&40;
USkeletalMesh &42; SkeletalMesh
&41;
Remarks
Retrieve the number of LOD contain in the specified skeletal mesh. The LOD number.
Parameters
| Name | Description |
|---|---|
| SkeletalMesh | The static mesh we import or re-import a LOD. |