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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UDEPRECATED_EditorSkeletalMeshLi-
Description
This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import
@Param SkeletalMesh: The SkeletalMesh we want to create the PhysicsAsset for
| Name | CreatePhysicsAsset |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
| Include Path | #include "EditorSkeletalMeshLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | SkeletalMesh",
Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem"))
static UPhysicsAsset * CreatePhysicsAsset
(
USkeletalMesh * SkeletalMesh
)