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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UDEPRECATED_EditorSkeletalMeshLi-
References
| Module | EditorScriptingUtilities |
| Header | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
| Include | #include "EditorSkeletalMeshLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; SkeletalMesh"&41;
static UPhysicsAsset &42; CreatePhysicsAsset
&40;
USkeletalMesh &42; SkeletalMesh
&41;
Remarks
This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import
SkeletalMesh: The SkeletalMesh we want to create the PhysicsAsset for