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API > API/Plugins > API/Plugins/EditorScriptingUtilities
| |
|
| Name |
FEditorScriptingCreateProxyMeshActorOptions_Deprecated |
| Type |
struct |
| Header File |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
| Include Path |
#include "EditorLevelLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FEditorScriptingCreateProxyMeshActorOptions_Deprecated : public FEditorScriptingJoinStaticMeshActorsOptions_Deprecated
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FEditorScriptingCreateProxyMeshActorOptions_Deprecated()
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|
EditorLevelLibrary.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BasePackageName |
FString |
The package path you want to save to. ie: /Game/MyFolder. |
EditorLevelLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| bSpawnMergedActor |
bool |
Spawn the new merged actors. |
EditorLevelLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| MeshProxySettings |
FMeshProxySettings |
|
EditorLevelLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
Functions
Public