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API > API/Plugins > API/Plugins/DynamicWind
| Name | UDynamicWindSkeletalData |
| Type | class |
| Header File | /Engine/Plugins/Experimental/DynamicWind/Source/DynamicWind/Public/DynamicWindSkeletalData.h |
| Include Path | #include "DynamicWindSkeletalData.h" |
Syntax
UCLASS ()
class UDynamicWindSkeletalData : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UDynamicWindSkeletalData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsEnabled | bool | When true, the SkeletalMesh object will be registered with the DynamicWind system. | DynamicWindSkeletalData.h |
|
| bIsGroundCover | bool | If true, marks this object as ground cover, and won't attenuate wind based on bone height. | DynamicWindSkeletalData.h |
|
| BoneChains | TMap< int32, FDynamicWindBoneChainData > | DynamicWindSkeletalData.h | ||
| ExtraBonesData | TMap< int32, FDynamicWindExtraBoneData > | DynamicWindSkeletalData.h | ||
| GustAttenuation | float | Uniformly attenuates the influence of wind on trunk simulation groups. | DynamicWindSkeletalData.h |
|
| SimulationGroupBones | TArray< FDynamicWindSimulationGroupBoneLookup > | DynamicWindSkeletalData.h | ||
| SimulationGroups | TArray< FDynamicWindSimulationGroupData > | DynamicWindSkeletalData.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkeletalDataHash | uint64 | DynamicWindSkeletalData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetBoneChainLength
(
int32 BoneIndex |
DynamicWindSkeletalData.h | ||
float GetBoneInfluence
(
int32 BoneIndex |
DynamicWindSkeletalData.h | ||
int32 GetBoneSimulationGroupIndex
(
int32 BoneIndex |
DynamicWindSkeletalData.h | ||
uint64 GetSkeletalDataHash() |
DynamicWindSkeletalData.h | ||
bool IsTrunkBone
(
int32 BoneIndex |
DynamicWindSkeletalData.h | ||
void RecalculateSkeletalDataHash() |
DynamicWindSkeletalData.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& Event |
DynamicWindSkeletalData.h | ||
virtual void PostLoad() |
DynamicWindSkeletalData.h |