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Description
For all UV seam elements, apply a small displacement so that they have unique positions. This allows unwelding/re-welding the UVs without breaking the seams (which is horrible but necessary in some cases)
| Name | UE::MeshUVTransforms::MakeSeamsDisjoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVTransforms.h |
| Include Path | #include "Parameterization/MeshUVTransforms.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVTransforms.cpp |
namespace UE
{
namespace MeshUVTransforms
{
void UE::MeshUVTransforms::MakeSeamsDisjoint
(
FDynamicMeshUVOverlay * UVOverlay
)
}
}