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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::MeshUVTransforms::FitToBox
(
FDynamicMeshUVOverlay* UVOverlay, |
Fit all UV element IDs of the UV Overlay inside the specified Box. | Parameterization/MeshUVTransforms.h | |
void UE::MeshUVTransforms::FitToBox
(
FDynamicMeshUVOverlay* UVOverlay, |
Fit given UV element IDs inside the specified Box. | Parameterization/MeshUVTransforms.h |
UE::MeshUVTransforms::FitToBox(FDynamicMeshUVOverlay *, const FAxisAlignedBox2d &, bool)
Description
Fit all UV element IDs of the UV Overlay inside the specified Box.
| Name | UE::MeshUVTransforms::FitToBox |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVTransforms.h |
| Include Path | #include "Parameterization/MeshUVTransforms.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVTransforms.cpp |
namespace UE
{
namespace MeshUVTransforms
{
void UE::MeshUVTransforms::FitToBox
(
FDynamicMeshUVOverlay * UVOverlay,
const FAxisAlignedBox2d & Box,
bool bUniformScale
)
}
}
Parameters
| Name | Remarks |
|---|---|
| bUniformScale | if false, UVs will be non-uniformly scaled to maximally fill the box |
UE::MeshUVTransforms::FitToBox(FDynamicMeshUVOverlay *, const TArray< int32 > &, const FAxisAlignedBox2d &, bool)
Description
Fit given UV element IDs inside the specified Box.
| Name | UE::MeshUVTransforms::FitToBox |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVTransforms.h |
| Include Path | #include "Parameterization/MeshUVTransforms.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVTransforms.cpp |
namespace UE
{
namespace MeshUVTransforms
{
void UE::MeshUVTransforms::FitToBox
(
FDynamicMeshUVOverlay * UVOverlay,
const TArray < int32 > & UVElementIDs,
const FAxisAlignedBox2d & Box,
bool bUniformScale
)
}
}
Parameters
| Name | Remarks |
|---|---|
| bUniformScale | if false, UVs will be non-uniformly scaled to maximally fill the box |