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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::Geometry::operator!
(
EOcclusionMapType E |
Sampling/MeshOcclusionMapBaker.h | ||
bool UE::Geometry::operator!
(
EMeshOcclusionMapType E |
Sampling/MeshOcclusionMapEvaluator.h | ||
| Selections/GeometrySelectionUtil.h | |||
bool UE::Geometry::operator!
(
ESimpleShapeType E |
ShapeApproximation/SimpleShapeSet3.h |
UE::Geometry::operator!(EOcclusionMapType)
| Name | UE::Geometry::operator! |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshOcclusionMapBaker.h |
| Include Path | #include "Sampling/MeshOcclusionMapBaker.h" |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::operator!
(
EOcclusionMapType E
)
}
}
UE::Geometry::operator!(EMeshOcclusionMapType)
| Name | UE::Geometry::operator! |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshOcclusionMapEvaluator.h |
| Include Path | #include "Sampling/MeshOcclusionMapEvaluator.h" |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::operator!
(
EMeshOcclusionMapType E
)
}
}
UE::Geometry::operator!(EEnumerateSelectionMapping)
| Name | UE::Geometry::operator! |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h |
| Include Path | #include "Selections/GeometrySelectionUtil.h" |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::operator!
(
EEnumerateSelectionMapping E
)
}
}
UE::Geometry::operator!(ESimpleShapeType)
| Name | UE::Geometry::operator! |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/ShapeApproximation/SimpleShapeSet3.h |
| Include Path | #include "ShapeApproximation/SimpleShapeSet3.h" |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::operator!
(
ESimpleShapeType E
)
}
}