Navigation
API > API/Plugins > API/Plugins/DynamicMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EOcclusionMapType & UE::Geometry::operator&=
(
EOcclusionMapType& Lhs, |
Sampling/MeshOcclusionMapBaker.h | ||
| Sampling/MeshOcclusionMapEvaluator.h | |||
| Selections/GeometrySelectionUtil.h | |||
ESimpleShapeType & UE::Geometry::operator&=
(
ESimpleShapeType& Lhs, |
ShapeApproximation/SimpleShapeSet3.h |
UE::Geometry::operator&=(EOcclusionMapType &, EOcclusionMapType)
| Name | UE::Geometry::operator&= |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshOcclusionMapBaker.h |
| Include Path | #include "Sampling/MeshOcclusionMapBaker.h" |
namespace UE
{
namespace Geometry
{
EOcclusionMapType & UE::Geometry::operator&=
(
EOcclusionMapType & Lhs,
EOcclusionMapType Rhs
)
}
}
UE::Geometry::operator&=(EMeshOcclusionMapType &, EMeshOcclusionMapType)
| Name | UE::Geometry::operator&= |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshOcclusionMapEvaluator.h |
| Include Path | #include "Sampling/MeshOcclusionMapEvaluator.h" |
namespace UE
{
namespace Geometry
{
EMeshOcclusionMapType & UE::Geometry::operator&=
(
EMeshOcclusionMapType & Lhs,
EMeshOcclusionMapType Rhs
)
}
}
UE::Geometry::operator&=(EEnumerateSelectionMapping &, EEnumerateSelectionMapping)
| Name | UE::Geometry::operator&= |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h |
| Include Path | #include "Selections/GeometrySelectionUtil.h" |
namespace UE
{
namespace Geometry
{
EEnumerateSelectionMapping & UE::Geometry::operator&=
(
EEnumerateSelectionMapping & Lhs,
EEnumerateSelectionMapping Rhs
)
}
}
UE::Geometry::operator&=(ESimpleShapeType &, ESimpleShapeType)
| Name | UE::Geometry::operator&= |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/ShapeApproximation/SimpleShapeSet3.h |
| Include Path | #include "ShapeApproximation/SimpleShapeSet3.h" |
namespace UE
{
namespace Geometry
{
ESimpleShapeType & UE::Geometry::operator&=
(
ESimpleShapeType & Lhs,
ESimpleShapeType Rhs
)
}
}