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Description
Solve for a new inset position by finding the intersection point a pair of inset-lines (or handle parallel-lines case). Assumption is that Position is the location of the initial vertex on the pre-inset edge-line-pair, ie at their intersection point.
| Name | UE::Geometry::SolveInsetVertexPositionFromLinePair |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/PolyEditingEdgeUtil.h |
| Include Path | #include "Operations/PolyEditingEdgeUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/PolyEditingEdgeUtil.cpp |
namespace UE
{
namespace Geometry
{
FVector3d UE::Geometry::SolveInsetVertexPositionFromLinePair
(
const FVector3d & Position,
const FLine3d & InsetEdgeLine1,
const FLine3d & InsetEdgeLine2
)
}
}