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Description
Utility to walk around a vertex (VID) visiting the adjacent edges and triangles. Note: this isn't appropriate for bow-ties as it will terminate upon encountering a mesh edge. If the vertex is on the mesh boundary, StartEID should correspond to the first boundary edge allowing for a ccw traversal of the vertex-adjacent faces.
| Name | UE::Geometry::IntrinsicCorrespondenceUtils::VisitVertexAdjacentElements |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicCorrespondenceUtils.h |
| Include Path | #include "Operations/IntrinsicCorrespondenceUtils.h" |
namespace UE
{
namespace Geometry
{
namespace IntrinsicCorrespondenceUtils
{
template<typename MeshType, typename FunctorType>
bool UE::Geometry::IntrinsicCorrespondenceUtils::VisitVertexAdjacentElements
(
const MeshType & Mesh,
const int32 VID,
const int32 StartEID,
FunctorType & Functor
)
}
}
}