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Description
Compute base/detail mesh correspondence by nearest distance Find point on Detail mesh that corresponds to point on Base mesh using minimum distance
| Name | UE::Geometry::GetDetailMeshTrianglePoint_Nearest |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshBakerCommon.h |
| Include Path | #include "Sampling/MeshBakerCommon.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Sampling/MeshBakerCommon.cpp |
namespace UE
{
namespace Geometry
{
const void * UE::Geometry::GetDetailMeshTrianglePoint_Nearest
(
const IMeshBakerDetailSampler * DetailSpatial,
const FVector3d & BasePoint,
int32 & DetailTriangleOut,
FVector3d & DetailTriBaryCoords
)
}
}
a pointer to the nearest mesh, otherwise nullptr.