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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceNextTriangle
(
const FDynamicMesh3& Mesh, |
Trace, starting with the result of an earlier trace. | Operations/MeshGeodesicSurfaceTracer.h | |
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceNextTriangle
(
const FDynamicMesh3& Mesh, |
Operations/MeshGeodesicSurfaceTracer.h |
UE::Geometry::GeodesicSingleTriangleUtils::TraceNextTriangle(const FDynamicMesh3 &, const FTraceResult &, double)
Description
Trace, starting with the result of an earlier trace.
| Name | UE::Geometry::GeodesicSingleTriangleUtils::TraceNextTriangle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h |
| Include Path | #include "Operations/MeshGeodesicSurfaceTracer.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshGeodesicSurfaceTracer.cpp |
namespace UE
{
namespace Geometry
{
namespace GeodesicSingleTriangleUtils
{
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceNextTriangle
(
const FDynamicMesh3 & Mesh,
const FTraceResult & LastTrace,
double MaxDistance
)
}
}
}
Trace Result.
Parameters
| Name | Remarks |
|---|---|
| LastTrace | Struct that hold previous trace. Note StartTrace.TriID will be the triangle last visited. Will trace across the other edge adjacent tri |
| MaxDistance | Maximal distance this trace can travel. |
UE::Geometry::GeodesicSingleTriangleUtils::TraceNextTriangle(const FDynamicMesh3 &, const FTraceResult &, FTangentTri2 &, double)
| Name | UE::Geometry::GeodesicSingleTriangleUtils::TraceNextTriangle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h |
| Include Path | #include "Operations/MeshGeodesicSurfaceTracer.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshGeodesicSurfaceTracer.cpp |
namespace UE
{
namespace Geometry
{
namespace GeodesicSingleTriangleUtils
{
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceNextTriangle
(
const FDynamicMesh3 & Mesh,
const FTraceResult & LastTrace,
FTangentTri2 & ScratchTangentTri2,
double MaxDistance
)
}
}
}