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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex
(
const FDynamicMesh3& Mesh, |
Trace from a Vertex Crossing. | Operations/MeshGeodesicSurfaceTracer.h | |
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex
(
const FDynamicMesh3& Mesh, |
Operations/MeshGeodesicSurfaceTracer.h | ||
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex
(
const FDynamicMesh3& Mesh, |
Trace from a Vertex Crossing. | Operations/MeshGeodesicSurfaceTracer.h | |
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex
(
const FDynamicMesh3& Mesh, |
Operations/MeshGeodesicSurfaceTracer.h |
UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex(const FDynamicMesh3 &, const FMeshTangentDirection &, double)
Description
Trace from a Vertex Crossing.
| Name | UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h |
| Include Path | #include "Operations/MeshGeodesicSurfaceTracer.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshGeodesicSurfaceTracer.cpp |
namespace UE
{
namespace Geometry
{
namespace GeodesicSingleTriangleUtils
{
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex
(
const FDynamicMesh3 & Mesh,
const FMeshTangentDirection & Direction,
double MaxDistance
)
}
}
}
Trace Result.
Parameters
| Name | Remarks |
|---|---|
| TangentDirection | Direction in the local tangent space ( also defines the frame by center VID and zero angle EID) |
| MaxDistance | Maximal distance this trace can travel. |
UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex(const FDynamicMesh3 &, const FMeshTangentDirection &, FTangentTri2 &, double)
| Name | UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h |
| Include Path | #include "Operations/MeshGeodesicSurfaceTracer.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshGeodesicSurfaceTracer.cpp |
namespace UE
{
namespace Geometry
{
namespace GeodesicSingleTriangleUtils
{
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex
(
const FDynamicMesh3 & Mesh,
const FMeshTangentDirection & Direction,
FTangentTri2 & ScratchTangentTri2,
double MaxDistance
)
}
}
}
UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex(const FDynamicMesh3 &, int32, const FMeshSurfaceDirection &, double)
Description
Trace from a Vertex Crossing. NB: the direction vector is defined on the surface, not the tangent plane. This means, it must lie in a triangle adjacent to Direction.EdgeID
| Name | UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h |
| Include Path | #include "Operations/MeshGeodesicSurfaceTracer.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshGeodesicSurfaceTracer.cpp |
namespace UE
{
namespace Geometry
{
namespace GeodesicSingleTriangleUtils
{
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex
(
const FDynamicMesh3 & Mesh,
int32 VID,
const FMeshSurfaceDirection & Direction,
double MaxDistance
)
}
}
}
Trace Result.
Parameters
| Name | Remarks |
|---|---|
| VID | Vertex ID (per the FDynamicMesh3) where the trace starts |
| Direction | Surface direction of trace. |
| MaxDistance | Maximal distance this trace can travel. |
UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex(const FDynamicMesh3 &, int32, const FMeshSurfaceDirection &, FTangentTri2 &, double)
| Name | UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h |
| Include Path | #include "Operations/MeshGeodesicSurfaceTracer.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshGeodesicSurfaceTracer.cpp |
namespace UE
{
namespace Geometry
{
namespace GeodesicSingleTriangleUtils
{
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex
(
const FDynamicMesh3 & Mesh,
int32 VID,
const FMeshSurfaceDirection & Direction,
FTangentTri2 & ScratchTangentTri2,
double MaxDistance
)
}
}
}