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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceTriangleFromBaryPoint
(
const FDynamicMesh3& Mesh, |
Trace From an Edge crossing into the triangle TriID | Operations/MeshGeodesicSurfaceTracer.h | |
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceTriangleFromBaryPoint
(
const FDynamicMesh3& Mesh, |
Operations/MeshGeodesicSurfaceTracer.h |
UE::Geometry::GeodesicSingleTriangleUtils::TraceTriangleFromBaryPoint(const FDynamicMesh3 &, const int32, const FVector3d &, const FMeshSurfaceDirection &, double)
Description
Trace From an Edge crossing into the triangle TriID NB: it is assumed the edge EID is part of the triangle TriID. ( otherwise the result will be unexpected) NB: it is assumed the BaryPoint is a valid point in the triangle ( otherwise the results will be unexpected)
| Name | UE::Geometry::GeodesicSingleTriangleUtils::TraceTriangleFromBaryPoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h |
| Include Path | #include "Operations/MeshGeodesicSurfaceTracer.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshGeodesicSurfaceTracer.cpp |
namespace UE
{
namespace Geometry
{
namespace GeodesicSingleTriangleUtils
{
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceTriangleFromBaryPoint
(
const FDynamicMesh3 & Mesh,
const int32 TriID,
const FVector3d & BaryPoint,
const FMeshSurfaceDirection & Direction,
double MaxDistance
)
}
}
}
Trace Result.
Parameters
| Name | Remarks |
|---|---|
| TriID | FDynamicMesh3 TriangleID that indicated that triangle we trace across |
| BaryPoint | Barycentric coordinates of ray origin. |
| Direction | Surface direction of trace |
| MaxDist | Max distance the path is allowed to travel for this triangle trace. |
UE::Geometry::GeodesicSingleTriangleUtils::TraceTriangleFromBaryPoint(const FDynamicMesh3 &, const int32, const FVector3d &, const FMeshSurfaceDirection &, FTangentTri2 &, double)
| Name | UE::Geometry::GeodesicSingleTriangleUtils::TraceTriangleFromBaryPoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h |
| Include Path | #include "Operations/MeshGeodesicSurfaceTracer.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshGeodesicSurfaceTracer.cpp |
namespace UE
{
namespace Geometry
{
namespace GeodesicSingleTriangleUtils
{
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceTriangleFromBaryPoint
(
const FDynamicMesh3 & Mesh,
const int32 TriID,
const FVector3d & BaryPoint,
const FMeshSurfaceDirection & Direction,
FTangentTri2 & ScratchTangentTri2,
double MaxDistance
)
}
}
}