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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicMeshPolygroupAttribute * UE::Geometry::FindPolygroupLayerByName
(
FDynamicMesh3& Mesh, |
Find the first FDynamicMeshPolygroupAttribute with the given FName in a the AttributeSet of a Mesh. | Polygroups/PolygroupUtil.h | |
const FDynamicMeshPolygroupAttribute * UE::Geometry::FindPolygroupLayerByName
(
const FDynamicMesh3& Mesh, |
Find the first FDynamicMeshPolygroupAttribute with the given FName in a the AttributeSet of a Mesh. | Polygroups/PolygroupUtil.h |
UE::Geometry::FindPolygroupLayerByName(FDynamicMesh3 &, FName)
Description
Find the first FDynamicMeshPolygroupAttribute with the given FName in a the AttributeSet of a Mesh.
| Name | UE::Geometry::FindPolygroupLayerByName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Polygroups/PolygroupUtil.h |
| Include Path | #include "Polygroups/PolygroupUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Polygroups/PolygroupUtil.cpp |
namespace UE
{
namespace Geometry
{
FDynamicMeshPolygroupAttribute * UE::Geometry::FindPolygroupLayerByName
(
FDynamicMesh3 & Mesh,
FName Name
)
}
}
nullptr if no Polygroup layer is found
UE::Geometry::FindPolygroupLayerByName(const FDynamicMesh3 &, FName)
Description
Find the first FDynamicMeshPolygroupAttribute with the given FName in a the AttributeSet of a Mesh.
| Name | UE::Geometry::FindPolygroupLayerByName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Polygroups/PolygroupUtil.h |
| Include Path | #include "Polygroups/PolygroupUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Polygroups/PolygroupUtil.cpp |
namespace UE
{
namespace Geometry
{
const FDynamicMeshPolygroupAttribute * UE::Geometry::FindPolygroupLayerByName
(
const FDynamicMesh3 & Mesh,
FName Name
)
}
}
nullptr if no Polygroup layer is found