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Description
Call EdgeFunc for each mesh EdgeID included in MeshSelection. For Triangles, all 3 edges are included. For Edges, all selected edges are included For Vertices, all edges touching each selected vertex are included.
| Name | UE::Geometry::EnumerateTriangleSelectionEdges |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h |
| Include Path | #include "Selections/GeometrySelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections/GeometrySelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::EnumerateTriangleSelectionEdges
(
const FGeometrySelection & MeshSelection,
const UE::Geometry::FDynamicMesh3 & Mesh,
TFunctionRef < void> EdgeFunc
)
}
}