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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Please use the function of the same name which takes ApplyTransform as a pointer instead bool UE::Geometry::EnumerateTriangleSelectionVertices
(
const FGeometrySelection& MeshSelection, |
Prefer pointer version for ApplyTransform in EnumerateTriangleSelectionVertices | Selections/GeometrySelectionUtil.h | |
bool UE::Geometry::EnumerateTriangleSelectionVertices
(
const FGeometrySelection& MeshSelection, |
Call VertexFunc for each selected Mesh element (vertex/edge/tri) in MeshSelection. | Selections/GeometrySelectionUtil.h |
UE::Geometry::EnumerateTriangleSelectionVertices(const FGeometrySelection &, const UE::Geometry::FDynamicMesh3 &, const FTransform &, TFunctionRef< void(uint64, const FVector3d &)>)
Description
Prefer pointer version for ApplyTransform in EnumerateTriangleSelectionVertices
| Name | UE::Geometry::EnumerateTriangleSelectionVertices |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h |
| Include Path | #include "Selections/GeometrySelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections/GeometrySelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
Please use the function of the same name which takes ApplyTransform as a pointer instead bool UE::Geometry::EnumerateTriangleSelectionVertices
(
const FGeometrySelection & MeshSelection,
const UE::Geometry::FDynamicMesh3 & Mesh,
const FTransform & ApplyTransform,
TFunctionRef < void> VertexFunc
)
}
}
UE::Geometry::EnumerateTriangleSelectionVertices(const FGeometrySelection &, const UE::Geometry::FDynamicMesh3 &, const FTransform *, TFunctionRef< void(uint64, const FVector3d &)>)
Description
Call VertexFunc for each selected Mesh element (vertex/edge/tri) in MeshSelection. ApplyTransform will be applied to Vertex Positions before calling VertexFunc
For Triangles: includes all 3 points which make up each selected triangle For Edges: includes both vertex endpoints of each selected edge For Vertices: includes each selected vertex
| Name | UE::Geometry::EnumerateTriangleSelectionVertices |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h |
| Include Path | #include "Selections/GeometrySelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections/GeometrySelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::EnumerateTriangleSelectionVertices
(
const FGeometrySelection & MeshSelection,
const UE::Geometry::FDynamicMesh3 & Mesh,
const FTransform * ApplyTransform,
TFunctionRef < void> VertexFunc
)
}
}