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TODO Consolidate this with ERenderCaptureType.
| Name | UE::Geometry::ERenderCaptureChannel |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/RenderCaptureMapEvaluator.h |
| Include Path | #include "Sampling/RenderCaptureMapEvaluator.h" |
Syntax
namespace UE
{
namespace Geometry
{
enum ERenderCaptureChannel
{
BaseColor = 1,
Roughness = 2,
Metallic = 4,
Specular = 8,
Emissive = 16,
WorldNormal = 32,
DeviceDepth = 64,
CombinedMRS = 128,
Opacity = 256,
SubsurfaceColor = 512,
}
}
}
Values
| Name | Remarks |
|---|---|
| BaseColor | |
| Roughness | |
| Metallic | |
| Specular | |
| Emissive | |
| WorldNormal | |
| DeviceDepth | |
| CombinedMRS | |
| Opacity | |
| SubsurfaceColor |