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Description
For each edge in EdgeList, compute a line segment offset from the original edge by distance InsetDistance. Assumes that each Edge is a boundary edge and so Triangle0 of that edge defines "inside" direction.
| Name | UE::Geometry::ComputeInsetLineSegmentsFromEdges |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/PolyEditingEdgeUtil.h |
| Include Path | #include "Operations/PolyEditingEdgeUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/PolyEditingEdgeUtil.cpp |
namespace UE
{
namespace Geometry
{
void UE::Geometry::ComputeInsetLineSegmentsFromEdges
(
const FDynamicMesh3 & Mesh,
const TArray < int32 > & EdgeList,
double InsetDistance,
TArray < FLine3d > & InsetLinesOut
)
}
}