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Description
Test if SelectionA and SelectionB are the same selection. This is currently relatively expensive on Polygroup selections due to how they are encoded
| Name | UE::Geometry::AreSelectionsIdentical |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h |
| Include Path | #include "Selections/GeometrySelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections/GeometrySelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::AreSelectionsIdentical
(
const FGeometrySelection & SelectionA,
const FGeometrySelection & SelectionB
)
}
}
true if the selections are iddentical