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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/TMeshSurfaceUVSampler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool SampleUV
(
const FVector2d& UV, |
Compute a sample at the given UV location | Sampling/MeshSurfaceSampler.h | |
virtual bool SampleUV
(
int32 UVTriangleID, |
Compute a sample at the given UV location in the given Triangle | Sampling/MeshSurfaceSampler.h |
SampleUV(const FVector2d &, SampleType &)
Description
Compute a sample at the given UV location
| Name | SampleUV |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshSurfaceSampler.h |
| Include Path | #include "Sampling/MeshSurfaceSampler.h" |
virtual bool SampleUV
(
const FVector2d & UV,
SampleType & ResultOut
)
true if valid sample was computed
SampleUV(int32, const FVector2d &, SampleType &)
Description
Compute a sample at the given UV location in the given Triangle
| Name | SampleUV |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshSurfaceSampler.h |
| Include Path | #include "Sampling/MeshSurfaceSampler.h" |
virtual bool SampleUV
(
int32 UVTriangleID,
const FVector2d & UV,
SampleType & ResultOut
)
true if valid sample was computed