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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/TMeshSimplification
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/MeshSimplification.h |
| Include | #include "MeshSimplification.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/MeshSimplification.cpp |
virtual void SimplifyToMinimalPlanar
&40;
double CoplanarAngleTolDeg,
TFunctionRef< bool(int32 EdgeID)> EdgeFilterPredicate
&41;
Remarks
Maximally collapse mesh in a way that does not change shape at all. This process does not involve quadric error at all.
Parameters
| Name | Description |
|---|---|
| AngleTolDeg | two triangles are considered coplanar if their normals are within this angle tolerance |
| EdgeFilterPredicate | only edges that pass this predicate will be considered for collapse. Default all true. |