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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Solvers > API/Plugins/DynamicMesh/Solvers/IConstrainedMeshUVSolver
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/ConstrainedMeshSolver.h |
| Include | #include "Solvers/ConstrainedMeshSolver.h" |
bool SolveUVs
&40;
const FDynamicMesh3 &42; DynamicMesh,
TArray< FVector2d > & UVBuffer
&41;
Remarks
Returns the vertex locations of the deformed mesh. Note the array may have empty elements as the index matches the Mesh based VtxId. PositionBuffer[VtxId] = Pos.