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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/ShapeApproximation > API/Plugins/DynamicMesh/ShapeApproximation/FSimpleShapeSet3d
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/ShapeApproximation/SimpleShapeSet3.h |
| Include | #include "ShapeApproximation/SimpleShapeSet3.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/ShapeApproximation/SimpleShapeSet3.cpp |
void ApplyTransform
&40;
const FTransform3d & Transform
&41;
Remarks
Transform shape elements. This will be a best-effort as if there is non-uniform scaling only Convexes can be transformed correctly