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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Selections > API/Plugins/DynamicMesh/Selections/UE__Geometry__En-
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h |
| Include | #include "Selections/GeometrySelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections/GeometrySelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
Please use the function of the same name which takes ApplyTransform as a pointer instead bool UE::Geometry::EnumerateTriangleSelectionVertices
(
const FGeometrySelection & MeshSelection,
const UE::Geometry::FDynamicMesh3 & Mesh,
const FTransform & ApplyTransform,
TFunctionRef < void, const FVector3d &)> VertexFunc
)
}
}
Remarks
Prefer pointer version for ApplyTransform in EnumerateTriangleSelectionVertices