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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Selections
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h |
| Include | #include "Selections/GeometrySelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections/GeometrySelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::ConvertSelection
(
const UE::Geometry::FDynamicMesh3 & Mesh,
const FGroupTopology * GroupTopology,
const FGeometrySelection & FromSelectionIn,
FGeometrySelection & ToSelectionOut
)
}
}
Remarks
Convert Selection from one type to another, based on geometry/topology types in FromSelectionIn and ToSelectionOut.
The following table describes the conversions, the FromSelectionIn/ToSelectionOut type are rows/columns respectively:
To: Triangle Polygroup From: Vertex Edge Face Vertex Edge Face
Triangle Vertex 1 . . . . . Triangle Edge 1 1 . . . . Triangle Face 1 1 1 4# 3# 2# Polygroup Vertex 6# . . 1 . . Polygroup Edge 5# . . . 1 . Polygroup Face . . . . . 1
Key: . These conversions are not implemented... yet? GroupTopology is ignored 1 supported. The implementation is obvious/unambiguous 2 supported. Polygroup faces containing any input triangle are selected 3 supported. Polygroup edges containing any input triangle edge are selected, but polygroup edges containing only input triangle vertices are not. 4 supported. Polygroup corners coinciding with any input triangle vertex are selected 5 supported. All mesh vertices along the polygroup edge are selected 6 supported. All mesh vertices coinciding with polygroup corners are selected indicates GroupTopology must not be null for this combination. If this symbol is missing GroupTopology is ignored