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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Selections
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h |
| Include | #include "Selections/GeometrySelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections/GeometrySelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
bool UE&58;&58;Geometry&58;&58;AreSelectionsIdentical
&40;
const FGeometrySelection & SelectionA,
const FGeometrySelection & SelectionB
&41;
}
}
Remarks
Test if SelectionA and SelectionB are the same selection. This is currently relatively expensive on Polygroup selections due to how they are encoded true if the selections are iddentical